Which augment would you recommend? Thanks in advance. 0 raised the top armour to 242 and the top augment to 228. Posted April 28, 2022. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. SWTOR Directive 7 Flashpoint Guide. The cost of OEM-37 and RPM-13 on the Spoils of War vendor has been reduced to 4,000 (down from 5,000 previously and 10,000 originally) This reduces the total Tech Fragment cost of an Augment to 40,000 Tech. 0 and the extra power they bring compared to the 45 is not worth the trade off (power is capped when you're level scaled and there's plenty of it on gear anyway). Star Wars: The Old Republic is moving from Bioware to Broadsword!. So you would just be throwing your money away buying any now. The augment kit doesn't change the level requirement of the gear. [deleted] • 2 yr. 7. . Let Us Remove MK-11 Augment Kits from Gear. A complete guide to the Endgame gearing process in SWTOR Update 7. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. The system was also intended to reduce. com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. I tried RE these and I'm not getting any MK 11 slot components. As an infiltration shadow, critical hits are a tremendous part of my functionality, so it's certainly tremendously important. Augments from Legends have been removed from the Riot. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. 0 BioWare added a ton of new armor sets with unique new set bonuses for all classes. You have finished your leveling and your character is at level 80 now. Individual Pieces. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Are you a high-end player with purple pieces? Check out the Hyde & Zeek modifications guide instead. Grade 4: Level 32-40: 240-300. Use PvP Items. less than 8 ppl again. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. We’re still using the crafting tier from 6. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. Players without Augmented Operations gear will not be viable. Deeper Links: SWTOR Guides SWTOR News. We don't know about Legendary Implants. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. Bonus Healing = Presence * 0. . Thanks!I am not sure if crits on crafting the new augments is off, or if the RNG just really hates me lately. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. SWTOR 7. Almost everyone should get this tier of. Tanking for pve. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. - Kits are made by Synthweavers, Armstech or Armormech. Members. 3. . Like all item mods, if you want to figure out what combat level corresponds to the augment "tier", the formula for it would be (2 x tier) + 5. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 2500 2418 7426 0. 2 – a response to player feedback following the previous announcement! A few days ago BioWare announced EndGame gearing changes related to Currencies, Rewards and PvP. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. 6% faster ability activations, so our energy generation needs to increase by that proportion. ago. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Amidst the drama and chaos with the reports of BioWare handing over Star Wars The Old Republic over to Broadsword, comes the long-awaited announcement of SWTOR Update 7. SWTOR Class Guides Menu Toggle. Individual Pieces. If taken out of the materials bank to deconstruct, no component is rendered. Individual Pieces. Just try to use them to balance your Shield and Absorb rating with roughly a 65-35 split, favoring higher Shield rating. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Kissakias said: 1. In this guide I intend to cover the. Which Augments should I use? Your augments depend on your overall stat pool and what stats your other gear pieces have (see above). 2! You can exchange extra Conquest Commendations for Tech Fragments in the Supplies section of the fleet at the Spoils of War Vendor, 200 Conquest Commendations = 200 Tech Fragments. 2. Share More sharing options. While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). Augmented items have an additional mod slot, conveniently. 20. Star Wars The Old Republic Menu Toggle. 1, Bioware has added Level 80 Item Modifications for select Item Rating Tiers. Members. It makes this incredibly expensive and un-intuitive pay wall in front of new players, is prohibitively unfriendly to alts (in a game that is otherwise very alt friendly). - synthweaving makes the strength, willpower, critical, surge augments. There is the PvE instance and the PvP instance. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. . In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. by Siow. Posted January 30, 2012. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. I sell the purple ones on the GM for good credits. 5%, and Absorb is 45%, and I'm only in Columni gear at the moment, so the other sets should more then fill. I don't really care about conquest, not my cup of tea, but I do want to know about the new augments. I've now created and additional augmentation slot on a lightsaber. Game Update 7. Pre-mades will get bored no longer having seals to club. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly 500k. The dedicated guide contains tips for all roles in both PvE and PvP. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. The devs also invented a brand new gear slot. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Augments are mainly to fix holes in stats. ) rather than finished gear. 0 and 6. 26. 9, there will be a new set of Augments introduced. 2 - Make not end game players participate in End game Content so they can get the new shiny things. If a piece of gear does not have an augment slot, then you have to install one using a. Amormech, synth and armstech makes them. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. x200+ Tech Fragments. Really sorry to be a pain but were do you get the augments for exceptional gear? Is this a schematic for a specific crew skill? Really lost and unable to find any information? Any help would be greatly appreciated. Legacy of the Sith 7. Augments. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. Between power and willpower, willpower is still the better augment, for now. Artifice is the crew skill for enhancements, hilts and crystals. 2% alacrity, 15. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Legendary Implants are a new type of gear for level 80 players in Star Wars: The Old Republic. Mats for one Synthweaving augment (crit or. Filmed by a Nikon D7000, 18 - 105mm kit lens with inbuilt mic. i've read that once you reach a certain expertise value, your main stat is what you want in your augment slots (resolve 22 augment). You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. 1. Almost everyone should get this tier of. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. Yes Even a Jugg as Alacrity. Galactic Seasons Guide and Rewards – Season 5, 2023. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. Some people say/write that you only need ilevel 306 and bonuses and perfect amps for Ranked PVP (and HM Ops) as you her boosted to max ilevel in normal warzone (and SM Ops) anyway, and also that Augments are ignored in normal warzone and so totally superficial. Augmentation Kit MK-1 is a player-created item. Ashley Ruhl, Narrative Director. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 4 BioWare released a new tier of Augments (IR300). . For an Augment 17, for. The minimum item-rating for most types of gear used to be 320 – it is now 324, so new players will start at 324. 1. - Kits are made by Synthweavers, Armstech or Armormech. Game. Almost everyone should get this tier of. They take 2 of each of the 3 mats for your prof, and have a low crafting time. See moreby Vulkk. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. ago. Is it some specific gear just for PVP? I don't do PVP. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Or is it some different gear?How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. This guide below is no longer being updated. because new augments would give you even more stats, maybe to reach. On the GTN you can. To craft an Augmentation kit you will need 10 kit. Augments now interact with the Bolster system. Go to topic listing. Individual Pieces. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. 4. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. This is using different crew persons (at 50 rep), on different toons, in d. 4 will offer. A little more HP to hang in fights longer. Data updates every 5 minutes. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. The dedicated guide contains tips for all roles in both PvE and PvP. The only reason it is, is due to speccing into will of the sith, which provides an extra 6% - and the buff on willpower, an additional 5% (total of 11%). . Legendary Implant Upgrade Costs. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I have a bunch of these from slicing, but they fit into nothing and can be applied to nothing that i have found for made. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. The dedicated guide contains tips for all roles in both PvE and PvP. This. Using gear slots for it is probably not worthwhile unless you're doing it for teh lulz, since you would be gimping your own stats. Posted November 9, 2012. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Hey guys, here's some quick insight as to why I'm writing this article. Augment schematics come from Rich Yield Sliced Tech Parts missions. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. It ends up being around 300-ish frags per activity. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. You will lose the augment slots on accessories and legendary implants (if they are upgradable). Individual Pieces. 1. Juggernauts have 3 high-threat abilities and then there is the buff to Force Choke from the Force Grip passive. Almost everyone should get this tier of. Its developed by a team of SWTOR players, co-founded by Miltios and Zasmi. 1. 0 introduced a valid item rating range in level 80 matches. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. ” Galactic Season 4 - The new Galactic Season 4: “A Passage of Peace” begins with Game Update 7. The class also offers great threat. Best method is just to RE the assembly components. depends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. 3. 000. The SWTOR Augments schaft is quite an expensive adventure, but worth it plus not hard till understand and bring advantage of it once you hear the fundamental steps, still it is a very expensive and time-consuming procedures (unless you swim in credits). With the release of patch 6. Stats on the best Augments to play in the current meta. 0 PTS back up with new and improved UI elements, character creator, Gear, Loadouts, Cartel Market Items and more! The 7. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. 2. The critical hit damage of Charged Burst is increased by 20%. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars The Old Republic Menu Toggle. I hope you found those guide useful. Woohoo!!!Star Wars The Old Republic Menu Toggle. Crushing Blow – generates an additional 75% threat for a total of +325%. Noircaller. Most players already have their gear augmented, but yeah some don’t I guess. Star Wars: The Old Republic. 62 DPS on Assassinate 14 Overkill Augment 40. The dedicated guide contains tips for all roles in both PvE and PvP. At lower levels, you might consider augmenting just two or three pieces of gear, in order to gain specific stats that you feel you are missing in your gameplay. 3 PvP Sorcerer Corruption Class Guide; 7. The biggest factor in purple augment cost are the throttled conquest materials (5x for each augment), which currently sell above 1 million a piece (they drop below and / or it is possible to make a deal, but the vast majority of times I've checked, they are in the 1. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) there are two ways to get an Augment into an item: Crit or Kit. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. BioWare brought the SWTOR 7. This article is not a strict. Star Wars: The Old Republic (SWTOR) is a Massively Multiplayer Role Playing Game, set thousands of years before the Skywalker Saga. Alan Copeland, UX Director. ago. Greetings from T3-M4 [Germany] Illunè <Revenge>But to answer your question the 12/18 cunning augments are your best choice, there is an argument for surge ones but that is based on gear setup and obviously with the setup you have, you wouldn't want to use those. He is a dps sin and plans to stay that way, alth. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. 0 PTS has been reborn, just like Darth Malgus. 0 launches! Updated January 18, 2023. Other items (except relics which are about the same as augments) I get a re-engineered schematic on the first o. Your Starship is home base for you and your crew. 8k. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. The highlights include a new seasonal event “Feast of Prosperity”, which actually does have some story elements to it, new highest tier of Augments,. Your goal is to obtain the best possible gear for your needs. While the Augment 77’s (300 ilvl) augments are currently the best, they are. The vertical progression has always been the. There were no changes to item-rating in Update 7. So if you plan on crafting your own augments, using synth or. This alone means that the gaps between the two are miniscule at worst, and the crit is substantial in high amounts of mainstat. How, who, where? I thought most crafts were getting the option of crafting and re-ing augments with 1. . Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. I mainline Madness (Balance) and may end up switching to the Darkness/Madness Hybrid for Rateds if I judge it necessary. Yes. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). SWTOR Augments Guide: Everything you. brought down AT 332, and when my iRating is in fact 330. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. The dedicated guide contains tips for all roles in both PvE and PvP. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augmentation kits are created through armstech, armormech, and synthweaving crafting skills. That said, if BioWare is planning a more significant modernization to the crafting system. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. SWTOR Class Guides Menu Toggle. The toppest augments have been *rated* below the toppest armour / weapons / lefties ever since 5. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Stat Priority. 1. To make your gear even stronger, you can add augments. News Date: July 29, 2022 Patch: 7. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. If you can, at least get the Purple Level 75 Augments (that extra Power is too. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. x will see new augments once most folks are far enough along on the gear path and need something else to improve their stats and mix/max (to the extent players not engaged in Vet and MM R-4, which will be almost everyone, will still bother working on progressing their stats). Augments. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. Healers will have 2-3 gear pieces with alacrity (Med-Tech has 2, Force-Healer and Mender has 3). Share276 blue augments are very cheap to craft and are fairly inexpensive on the GTN. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Lightning Sorcerer is a burst DPS class that can deal decent sustained DPS by a skilled player. 0 Juggernaut Changes Preview and Analysis. In the ones with no crafter tag, no % tag or No Research. You can start playing Concentration at level 1. A complete guide to the Endgame gearing process in SWTOR Update 7. 73%. the OP is talking about the augment schematics (the things you put into the augment slot in gear). 0 will offer players new experiences and ways to obtain gear. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 000. DPS will have 2 pieces with alacrity. Do I just get parts or do I learn a schematic. Augments are crafted by Synthweavers, Amormechs, and Armstechs. Hey Folks! I came back after a years break. . A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why. Posted April 26, 2013. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. The word is that the best things to make-then-unmake if you want augment-slot components are crafting components (bonded artifice, etc. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. So if anything is above 332 individually it'll be brought down. 2. Forums. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. 1. Community Manager Jackie Ko and Lead Game Producer Eric Musco hosted the livestream for SWTOR Game Update 7. - slicing provide the blue / purple materials. The dedicated guide contains tips for all roles in both PvE and PvP. The recpies for augments come from Critical hits on missions, I think both slicing and underworld trading give them. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. 353. can anyone point me to how augments work now versus 1. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Updated November 1, 2023. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. Item-level sync works per mod piece, not just the whole item unless it is an unmodded piece. We got a little news about crafting. Sorcs were very squishy in earlier expansions, but as of 5. The new Augment only good for MM and does not effect anything outside those MM ops (from the podcast interview unless I misunderstood about these new augments). 3. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. As a newbie, I'm still feeing my way through the game. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. Individual Pieces. e. By Xam Xam / July 11, 2022 / 3 Comments. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. Game Update 7. My question is once I am fully geared what should i augment this healer in? should i Augment in Alcrity or will power? Thank you in advance for any help p. The video game was. Back then I had the most powerful aguments possible, but now there are some even stronger ones (can't remember the item rating 236 i think?) But those superior ones don't exist for all the stats. In addition, all Combat. If more PvP-related information gets revealed, I’ll update this article. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. - augments (better add stat for your char)) If you do the. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 4. 2? I rarely see armour with augment slots. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Which Augments. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. Level 80 Crafting Guides. The base components for your crafted items. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. In 7. All existing items and missions fit into these grades and match the equivalent crafting grade. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Any guidance here appreciated. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. 0 Theorycrafting for tank stats and baselines for High Endurance and High Defense Tank builds for all classes, I recommend looking at Dipstik’s forum thread on the topic here. An augment is an item modification and can be applied to an augment slot. 1. Rank 6 augments require level 17 and a MK-2 slot. You can pretty much one size it for standard builds these days for PVE although high Alacrity builds are working very well for a bunch of specs. The dedicated guide contains tips for all roles in both PvE and PvP. 33%, with a Crit Multiplier of 66. 0”. Updated 7. Almost everyone should get this tier of. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 0 and 6. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. 1. noticed that my weapon damage dropped by 2 p. Main hands will have critical. Indeed it is. If you’re looking for a cheap modifiable set of armor. As far as what it does for the companion, the formulas are simple: Bonus Health = Presence * 5. SWTOR Biochem Crafting Guide. 0 they have above-average survivability. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. I've been trying to figure out which the best use of augment slots for custom armor. Alan Copeland, UX Director. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. Start analyzing your combat logs to see if you are hitting the 1. The dedicated guide contains tips for all roles in both PvE and PvP. Support.